Bugfix: Automatic pedestrian lights at railroad do not work as expected.Bugfix: Division by zero occurs for low speed roads.Bugfix: Main menu button might be out of view.Busses are allowed to switch multiple lanes after leaving a bus stop.Pedestrian traffic lights do not show up if crossing the street is prohibited.Added path-finding costs for public transport transitions.Removed unnecessary calculations in path-finding.Introduced randomization for "trucks prefer innermost lanes on highways" costs.Introduced randomization for lane changing costs.Polish translation updated (thanks to for translating).Simplified Chinese translation updated (thanks to Emphasia for translating).Bugfix: Allowing/Disallowing vehicles to enter a blocked junction does not work for certain junctions.Bugfix: Lane connector does not work for roads with more than ten lanes.Bugfix: Parking AI: Cims sometimes get stuck in an infinite loop while trying to enter their parked car.Bugfix: Parking AI: Parked vehicles are spawned near the source building even when cims are already en route.Bugfix: Parking AI: Cims do not search for parking building when road-side parking spaces are found.Bugfix: Parking AI: Cims become confused when trying to return their abandoned car back home (special thanks to Wildcard-25 for reporting and solving this issue).Bugfix: Parking AI: Not all possible paths are regarded during path-finding.Parking AI: Improved behavior in situations where vehicles are parked near public transport hubs and road connections are partially unavailable.Improved randomization for realistic speeds such that vehicles may change their target velocity over time.Dynamic Lane Selection: Absolute speed measurements are used instead of relative measurements.Lane connector can be used on monorail tracks.Path-finding: Service vehicles are now allowed to ignore lane arrows right after leaving their source building, thus service buildings should now work properly at dead-end roads with median.New option: Penalties for switching between different public transport lines can be toggled.Accessibility: New option: GUI and overlay transparency can be controlled.Accessibility: New option: Main menu size can be controlled.Fixed: Parking AI: Transport mode storage causes performance issues during loading (#147, thanks to and for reporting and further for providing logs and savegames).Fixed: Geometry subscription feature may cause performance issues (#145).Bugfix: Junction restrictions for pedestrian crossings are sometimes not preserved (#142, thanks to Anrew and for reporting this issue).bus paths (#137, thanks to for reporting this issue)
Bugfix: U-turn routing is inconsistent on transport lines vs.Bugfix: Cars leaving city state "thinking of a good parking spot" (thanks to for reporting).Bugfix: Park maintenance vehicles are not recognized as service vehicles.Bugfix: Vanilla traffic lights are ignored when either the priority signs or timed traffic light features are disabled (thanks to for reporting).Bugfix: Routing is not updated while the game is paused (thanks to My Lawwwd! for reporting).Bugfix: Incorrect speed limits returned for pedestrian lanes.Bugfix: Parking AI: Cims spawn pocket cars when they originate from an outside connection.Parking AI: Removed check for distance between parked vehicle and target building.Added button to remove parked vehicles (in options dialog, see maintenance tab).