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Simple things are fine, but the interplay of diverse, surprising, interlocking puzzles - that's a beautiful thing. Unlike you, though, I like variety in my gameplay. It's fantastic, but it's clearly not for you. If you didn't like the new mechanics in Portal 2, ElectricPrism, you might as well not play Mel. Quoting: scaineSomeone doesn't like Portal 2. It's like " I can't believe its not butter!"Īnd in reality there's like 1% butter max. Portal 2 should be called "P.J.S.L.B" for Portals, Jumping, Sliding, Lasers & Bridges - Hey guys you play the latest PJSLB? Yeah it was great! The Candy bar should literally be Choc-late, and peanut-butter and maybe caramel max - then you read the nutrition facts and get a stroke from them deviating from a very simple recipe. It's like bears or candy bars where they pointlessly add all this extra shit in an attempt to make it "better" and "20% more peanuts" or whatever. Now Portal decided to get whacky since they "made it big" from Portal 1. Very differen't spawning pool environments for a Portal game.Īdditionally I didn't like the new puzzle mechanics - speed goo and jump goo - I mean seriously? The Formula to make games "Fun" is to keep the game mechanics simple - we don't need light bridges and speedy jumpy goo - it's like when you take a classic like Super Mario Bros 1 and ask - why was this so fun? You literally run to the right and jump, and you can duck slide - the game has no other major mechanics. Portal 1 on the other hand was started in some guys dorm as a passion project. So they pointlessly shoehorned it into the Sequel to save a buck and adapted the story to accommodate, eg: Maximize Profits. GladOS was a evil mastermind - In Portal 2 she becomes a ally and a Potatoe - Picard would triple facepalm as did I when I played through Portal 2.īut it all makes sense why the story is so terribly "forced" - they never intended to make a sequel at all - a lot of the assets during production were meant to make the game a Portal Prequel - and management couldn't justify "wasting money on all that Aperture Laboratories level design and models. Sure the dumb masses will get the joke - but it comes off much more prude and football cheerleader dumb. In Portal 2 - she has no tact, no intuition and no evil she simply calls you "fat" straight out - there is no whitt. In Portal 1 some Puzzles allowed placement of portals in areas that had no relevance and you could create odd solutions sometimes which made the game feel expansive instead of locked down.Īlso, GladOS spoke much more eloquently in "Portal 1", eg: "You will be missed" meant she was going to kill you. My biggest issue with Portal 2 was that puzzles generally only had 1 solution. Your only reason for not getting it would be not owning Portal 2, which would already be a sin in itself.
PORTAL 2 FOR FREE ON STEAM MOD
There was a bug in the original release which was missing some Linux files to make the mod work but that has now been patched in. But I think it's a wonderful little mod for people who want more Portal because there can never be enough Portal. And the difficulty curve is pretty steep. There is very little tutorial stuff, you are expected to know what you are doing. I've played a bit of the mod and it seems to be specifically aimed at people who played Portal 2. The modification offers an entirely new story, entirely new levels and a new original soundtrack, which also comes free of charge. I'm guessing that is the way they could ship it for free. However, you do need to own Portal 2 in order to play the mod. The mod comes completely free of charge and is standalone, meaning that you do not need to have Portal 2 installed. YouTube videos require cookies, you must accept their cookies to view.
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